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Remove flying units age of wonders iii
Remove flying units age of wonders iii










After a successful attempt, the unit cannot make any move (for 2 turns). The leader deals additional 3 damage to Undead units.Īttempts to entangle the enemy unit. Decreases by a half, the range of the units of the opponent that move on foot ( Walking).

remove flying units age of wonders iii remove flying units age of wonders iii

Does not work against the Machine and Undead type of units.

remove flying units age of wonders iii

Additionally, it can jump over, to the other nearby units, within the radius of 3 hexes, for 4 times (therefore, a spell cast once can deal damage to 5 different units, if they are staying close to each other). The Hornet Swarm deals 20 damage ( Poison) to the selected unit. The leader can cross water fields, without the necessity to board and without losing a turn.Įach unit in the leader's army gains an extra 20% of resistance to Spirit type of attacks.Įach unit in the leader's army gains an extra 20% to Poison resistance. The leader gains and extra 20% of resistance to Spirit type of attacks. Increases the range of vision, in the underground, by 2 hexes.Īll of the units of the leader's army regenerate an additional of 6 HP per turn (very useful). all of the enemy units, which have the Mount attribute, lose 12 movement points, for 2 turns.Īfter being used, it restores 20 HP to the selected unit. The selected allied unit, of the Monster or Animal type, receives the Charge, First Strike, Armor Piercing, Overwhelm, Wall Crushing skills, and 3 additional points to physical attack, until the end of the battle. The enemy unit, which has the Armored attribute, loses 2 defense points, or deals 20 physical damage to Machine type of units and attempts to weaken it (in the case of success, it loses 4 defense and attack). deals 20 physical damage and attempts to "tie up" the enemy unit (it loses 50% of movement points in the following turn). The leader receives additional 20% of resistance to a Shock attack.Įach unit in the army receives +1 Resistance.Įach unit in the army receives 20% to resistance to Frost. Removes all of the negative effects ( Poison) from the selected allied unit. It is named differently for each of the classes however, the effect is identical.Īttempts to win the opponent's Animal unit over to his side. Also, there also are the upgrades that affect the number of Casting points, available for each class. In general, the available skills can be divided into the ones that affect the leader himself, the ones that affect the army and the possible spells and skills that affect the enemy units.

#Remove flying units age of wonders iii upgrade

Of course, the cost to upgrade them gets higher, depending on the amount of points that you added earlier. With each new level, it becomes possible to enhance the above statistics. on increasing your melee attack, so as to enable him to deal with the opponent at close quarters. think that the spells available for the leader are too weak, and it is pointless to spend your points for them, is very well. There are plenty of possibilities, depending on the kind of the opponents, or the units that you have. The suggested upgrades will suit the liking of some of the players, whereas they will be disliked by others. The rest of the skills (with the exception of the ones that increase the number of Casting points) are available for leaders, as well as for the minor leaders. The spells available for the leaders have been labeled "Only for the Leaders". Below, you can find a list of skills available for the leaders of a given class, along with a short description.

remove flying units age of wonders iii

The category of passive skills consist mainly of buffs and bonuses to attack against a certain type of units, as well as buffs to defense against certain types of attacks. The majority of the skills are the ones that need to be used in battle. Some of the skills concern the leader only, where the other ones are useful for the entire army that he leads. each skill costs you a certain amount of points, which you earn after you level up (5 per level). Additionally, this way of learning spells is only available to the leaders that are not the leaders of the faction. All of the spells and skills, available for the leader, differ from class to class.










Remove flying units age of wonders iii